Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
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By Heather Chaplin, Aaron Ruby (2006)
Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in an up-close and personal look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution. Reprint.
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